#[repr(C)]pub struct ff_effect {
pub type_: __u16,
pub id: __s16,
pub direction: __u16,
pub trigger: ff_trigger,
pub replay: ff_replay,
pub u: [u64; 4],
}
Fields
type_: __u16
id: __s16
direction: __u16
trigger: ff_trigger
replay: ff_replay
u: [u64; 4]