pub struct ClassSetUnion {
    pub span: Span,
    pub items: Vec<ClassSetItem>,
}
Expand description

A union of items inside a character class set.

Fields

span: Span

The span of the items in this operation. e.g., the a-z0-9 in [^a-z0-9]

items: Vec<ClassSetItem>

The sequence of items that make up this union.

Implementations

Push a new item in this union.

The ending position of this union’s span is updated to the ending position of the span of the item given. If the union is empty, then the starting position of this union is set to the starting position of this item.

In other words, if you only use this method to add items to a union and you set the spans on each item correctly, then you should never need to adjust the span of the union directly.

Return this union as a character class set item.

If this union contains zero items, then an empty union is returned. If this concatenation contains exactly 1 item, then the corresponding item is returned. Otherwise, ClassSetItem::Union is returned.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.