1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
// I've called the primary data structure in this module a "range trie." As far
// as I can tell, there is no prior art on a data structure like this, however,
// it's likely someone somewhere has built something like it. Searching for
// "range trie" turns up the paper "Range Tries for Scalable Address Lookup,"
// but it does not appear relevant.
//
// The range trie is just like a trie in that it is a special case of a
// deterministic finite state machine. It has states and each state has a set
// of transitions to other states. It is acyclic, and, like a normal trie,
// it makes no attempt to reuse common suffixes among its elements. The key
// difference between a normal trie and a range trie below is that a range trie
// operates on *contiguous sequences* of bytes instead of singleton bytes.
// One could say say that our alphabet is ranges of bytes instead of bytes
// themselves, except a key part of range trie construction is splitting ranges
// apart to ensure there is at most one transition that can be taken for any
// byte in a given state.
//
// I've tried to explain the details of how the range trie works below, so
// for now, we are left with trying to understand what problem we're trying to
// solve. Which is itself fairly involved!
//
// At the highest level, here's what we want to do. We want to convert a
// sequence of Unicode codepoints into a finite state machine whose transitions
// are over *bytes* and *not* Unicode codepoints. We want this because it makes
// said finite state machines much smaller and much faster to execute. As a
// simple example, consider a byte oriented automaton for all Unicode scalar
// values (0x00 through 0x10FFFF, not including surrogate codepoints):
//
//     [00-7F]
//     [C2-DF][80-BF]
//     [E0-E0][A0-BF][80-BF]
//     [E1-EC][80-BF][80-BF]
//     [ED-ED][80-9F][80-BF]
//     [EE-EF][80-BF][80-BF]
//     [F0-F0][90-BF][80-BF][80-BF]
//     [F1-F3][80-BF][80-BF][80-BF]
//     [F4-F4][80-8F][80-BF][80-BF]
//
// (These byte ranges are generated via the regex-syntax::utf8 module, which
// was based on Russ Cox's code in RE2, which was in turn based on Ken
// Thompson's implementation of the same idea in his Plan9 implementation of
// grep.)
//
// It should be fairly straight-forward to see how one could compile this into
// a DFA. The sequences are sorted and non-overlapping. Essentially, you could
// build a trie from this fairly easy. The problem comes when your initial
// range (in this case, 0x00-0x10FFFF) isn't so nice. For example, the class
// represented by '\w' contains only a tenth of the codepoints that
// 0x00-0x10FFFF contains, but if we were to write out the byte based ranges
// as we did above, the list would stretch to 892 entries! This turns into
// quite a large NFA with a few thousand states. Turning this beast into a DFA
// takes quite a bit of time. We are thus left with trying to trim down the
// number of states we produce as early as possible.
//
// One approach (used by RE2 and still by the regex crate, at time of writing)
// is to try to find common suffixes while building NFA states for the above
// and reuse them. This is very cheap to do and one can control precisely how
// much extra memory you want to use for the cache.
//
// Another approach, however, is to reuse an algorithm for constructing a
// *minimal* DFA from a sorted sequence of inputs. I don't want to go into
// the full details here, but I explain it in more depth in my blog post on
// FSTs[1]. Note that the algorithm not invented by me, but was published
// in paper by Daciuk et al. in 2000 called "Incremental Construction of
// MinimalAcyclic Finite-State Automata." Like the suffix cache approach above,
// it is also possible to control the amount of extra memory one uses, although
// this usually comes with the cost of sacrificing true minimality. (But it's
// typically close enough with a reasonably sized cache of states.)
//
// The catch is that Daciuk's algorithm only works if you add your keys in
// lexicographic ascending order. In our case, since we're dealing with ranges,
// we also need the additional requirement that ranges are either equivalent
// or do not overlap at all. For example, if one were given the following byte
// ranges:
//
//     [BC-BF][80-BF]
//     [BC-BF][90-BF]
//
// Then Daciuk's algorithm also would not work, since there is nothing to
// handle the fact that the ranges overlap. They would need to be split apart.
// Thankfully, Thompson's algorithm for producing byte ranges for Unicode
// codepoint ranges meets both of our requirements.
//
// ... however, we would also like to be able to compile UTF-8 automata in
// reverse. We want this because in order to find the starting location of a
// match using a DFA, we need to run a second DFA---a reversed version of the
// forward DFA---backwards to discover the match location. Unfortunately, if
// we reverse our byte sequences for 0x00-0x10FFFF, we get sequences that are
// can overlap, even if they are sorted:
//
//     [00-7F]
//     [80-BF][80-9F][ED-ED]
//     [80-BF][80-BF][80-8F][F4-F4]
//     [80-BF][80-BF][80-BF][F1-F3]
//     [80-BF][80-BF][90-BF][F0-F0]
//     [80-BF][80-BF][E1-EC]
//     [80-BF][80-BF][EE-EF]
//     [80-BF][A0-BF][E0-E0]
//     [80-BF][C2-DF]
//
// For example, '[80-BF][80-BF][EE-EF]' and '[80-BF][A0-BF][E0-E0]' have
// overlapping ranges between '[80-BF]' and '[A0-BF]'. Thus, there is no
// simple way to apply Daciuk's algorithm.
//
// And thus, the range trie was born. The range trie's only purpose is to take
// sequences of byte ranges like the ones above, collect them into a trie and
// then spit them in a sorted fashion with no overlapping ranges. For example,
// 0x00-0x10FFFF gets translated to:
//
//     [0-7F]
//     [80-BF][80-9F][80-8F][F1-F3]
//     [80-BF][80-9F][80-8F][F4]
//     [80-BF][80-9F][90-BF][F0]
//     [80-BF][80-9F][90-BF][F1-F3]
//     [80-BF][80-9F][E1-EC]
//     [80-BF][80-9F][ED]
//     [80-BF][80-9F][EE-EF]
//     [80-BF][A0-BF][80-8F][F1-F3]
//     [80-BF][A0-BF][80-8F][F4]
//     [80-BF][A0-BF][90-BF][F0]
//     [80-BF][A0-BF][90-BF][F1-F3]
//     [80-BF][A0-BF][E0]
//     [80-BF][A0-BF][E1-EC]
//     [80-BF][A0-BF][EE-EF]
//     [80-BF][C2-DF]
//
// We've thus satisfied our requirements for running Daciuk's algorithm. All
// sequences of ranges are sorted, and any corresponding ranges are either
// exactly equivalent or non-overlapping.
//
// In effect, a range trie is building a DFA from a sequence of arbitrary
// byte ranges. But it uses an algoritm custom tailored to its input, so it
// is not as costly as traditional DFA construction. While it is still quite
// a bit more costly than the forward's case (which only needs Daciuk's
// algorithm), it winds up saving a substantial amount of time if one is doing
// a full DFA powerset construction later by virtue of producing a much much
// smaller NFA.
//
// [1] - https://blog.burntsushi.net/transducers/
// [2] - https://www.mitpressjournals.org/doi/pdfplus/10.1162/089120100561601

use std::cell::RefCell;
use std::fmt;
use std::mem;
use std::ops::RangeInclusive;
use std::u32;

use regex_syntax::utf8::Utf8Range;

/// A smaller state ID means more effective use of the CPU cache and less
/// time spent copying. The implementation below will panic if the state ID
/// space is exhausted, but in order for that to happen, the range trie itself
/// would use well over 100GB of memory. Moreover, it's likely impossible
/// for the state ID space to get that big. In fact, it's likely that even a
/// u16 would be good enough here. But it's not quite clear how to prove this.
type StateID = u32;

/// There is only one final state in this trie. Every sequence of byte ranges
/// added shares the same final state.
const FINAL: StateID = 0;

/// The root state of the trie.
const ROOT: StateID = 1;

/// A range trie represents an ordered set of sequences of bytes.
///
/// A range trie accepts as input a sequence of byte ranges and merges
/// them into the existing set such that the trie can produce a sorted
/// non-overlapping sequence of byte ranges. The sequence emitted corresponds
/// precisely to the sequence of bytes matched by the given keys, although the
/// byte ranges themselves may be split at different boundaries.
///
/// The order complexity of this data structure seems difficult to analyze.
/// If the size of a byte is held as a constant, then insertion is clearly
/// O(n) where n is the number of byte ranges in the input key. However, if
/// k=256 is our alphabet size, then insertion could be O(k^2 * n). In
/// particular it seems possible for pathological inputs to cause insertion
/// to do a lot of work. However, for what we use this data structure for,
/// there should be no pathological inputs since the ultimate source is always
/// a sorted set of Unicode scalar value ranges.
///
/// Internally, this trie is setup like a finite state machine. Note though
/// that it is acyclic.
#[derive(Clone)]
pub struct RangeTrie {
    /// The states in this trie. The first is always the shared final state.
    /// The second is always the root state. Otherwise, there is no
    /// particular order.
    states: Vec<State>,
    /// A free-list of states. When a range trie is cleared, all of its states
    /// are added to list. Creating a new state reuses states from this list
    /// before allocating a new one.
    free: Vec<State>,
    /// A stack for traversing this trie to yield sequences of byte ranges in
    /// lexicographic order.
    iter_stack: RefCell<Vec<NextIter>>,
    /// A bufer that stores the current sequence during iteration.
    iter_ranges: RefCell<Vec<Utf8Range>>,
    /// A stack used for traversing the trie in order to (deeply) duplicate
    /// a state.
    dupe_stack: Vec<NextDupe>,
    /// A stack used for traversing the trie during insertion of a new
    /// sequence of byte ranges.
    insert_stack: Vec<NextInsert>,
}

/// A single state in this trie.
#[derive(Clone)]
struct State {
    /// A sorted sequence of non-overlapping transitions to other states. Each
    /// transition corresponds to a single range of bytes.
    transitions: Vec<Transition>,
}

/// A transition is a single range of bytes. If a particular byte is in this
/// range, then the corresponding machine may transition to the state pointed
/// to by `next_id`.
#[derive(Clone)]
struct Transition {
    /// The byte range.
    range: Utf8Range,
    /// The next state to transition to.
    next_id: StateID,
}

impl RangeTrie {
    /// Create a new empty range trie.
    pub fn new() -> RangeTrie {
        let mut trie = RangeTrie {
            states: vec![],
            free: vec![],
            iter_stack: RefCell::new(vec![]),
            iter_ranges: RefCell::new(vec![]),
            dupe_stack: vec![],
            insert_stack: vec![],
        };
        trie.clear();
        trie
    }

    /// Clear this range trie such that it is empty. Clearing a range trie
    /// and reusing it can beneficial because this may reuse allocations.
    pub fn clear(&mut self) {
        self.free.extend(self.states.drain(..));
        self.add_empty(); // final
        self.add_empty(); // root
    }

    /// Iterate over all of the sequences of byte ranges in this trie, and
    /// call the provided function for each sequence. Iteration occurs in
    /// lexicographic order.
    pub fn iter<F: FnMut(&[Utf8Range])>(&self, mut f: F) {
        let mut stack = self.iter_stack.borrow_mut();
        stack.clear();
        let mut ranges = self.iter_ranges.borrow_mut();
        ranges.clear();

        // We do iteration in a way that permits us to use a single buffer
        // for our keys. We iterate in a depth first fashion, while being
        // careful to expand our frontier as we move deeper in the trie.
        stack.push(NextIter { state_id: ROOT, tidx: 0 });
        while let Some(NextIter { mut state_id, mut tidx }) = stack.pop() {
            // This could be implemented more simply without an inner loop
            // here, but at the cost of more stack pushes.
            loop {
                let state = self.state(state_id);
                // If we're visited all transitions in this state, then pop
                // back to the parent state.
                if tidx >= state.transitions.len() {
                    ranges.pop();
                    break;
                }

                let t = &state.transitions[tidx];
                ranges.push(t.range);
                if t.next_id == FINAL {
                    f(&ranges);
                    ranges.pop();
                    tidx += 1;
                } else {
                    // Expand our frontier. Once we come back to this state
                    // via the stack, start in on the next transition.
                    stack.push(NextIter { state_id, tidx: tidx + 1 });
                    // Otherwise, move to the first transition of the next
                    // state.
                    state_id = t.next_id;
                    tidx = 0;
                }
            }
        }
    }

    /// Inserts a new sequence of ranges into this trie.
    ///
    /// The sequence given must be non-empty and must not have a length
    /// exceeding 4.
    pub fn insert(&mut self, ranges: &[Utf8Range]) {
        assert!(!ranges.is_empty());
        assert!(ranges.len() <= 4);

        let mut stack = mem::replace(&mut self.insert_stack, vec![]);
        stack.clear();

        stack.push(NextInsert::new(ROOT, ranges));
        while let Some(next) = stack.pop() {
            let (state_id, ranges) = (next.state_id(), next.ranges());
            assert!(!ranges.is_empty());

            let (mut new, rest) = (ranges[0], &ranges[1..]);

            // i corresponds to the position of the existing transition on
            // which we are operating. Typically, the result is to remove the
            // transition and replace it with two or more new transitions
            // corresponding to the partitions generated by splitting the
            // 'new' with the ith transition's range.
            let mut i = self.state(state_id).find(new);

            // In this case, there is no overlap *and* the new range is greater
            // than all existing ranges. So we can just add it to the end.
            if i == self.state(state_id).transitions.len() {
                let next_id = NextInsert::push(self, &mut stack, rest);
                self.add_transition(state_id, new, next_id);
                continue;
            }

            // The need for this loop is a bit subtle, buf basically, after
            // we've handled the partitions from our initial split, it's
            // possible that there will be a partition leftover that overlaps
            // with a subsequent transition. If so, then we have to repeat
            // the split process again with the leftovers and that subsequent
            // transition.
            'OUTER: loop {
                let old = self.state(state_id).transitions[i].clone();
                let split = match Split::new(old.range, new) {
                    Some(split) => split,
                    None => {
                        let next_id = NextInsert::push(self, &mut stack, rest);
                        self.add_transition_at(i, state_id, new, next_id);
                        continue;
                    }
                };
                let splits = split.as_slice();
                // If we only have one partition, then the ranges must be
                // equivalent. There's nothing to do here for this state, so
                // just move on to the next one.
                if splits.len() == 1 {
                    // ... but only if we have anything left to do.
                    if !rest.is_empty() {
                        stack.push(NextInsert::new(old.next_id, rest));
                    }
                    break;
                }
                // At this point, we know that 'split' is non-empty and there
                // must be some overlap AND that the two ranges are not
                // equivalent. Therefore, the existing range MUST be removed
                // and split up somehow. Instead of actually doing the removal
                // and then a subsequent insertion---with all the memory
                // shuffling that entails---we simply overwrite the transition
                // at position `i` for the first new transition we want to
                // insert. After that, we're forced to do expensive inserts.
                let mut first = true;
                let mut add_trans =
                    |trie: &mut RangeTrie, pos, from, range, to| {
                        if first {
                            trie.set_transition_at(pos, from, range, to);
                            first = false;
                        } else {
                            trie.add_transition_at(pos, from, range, to);
                        }
                    };
                for (j, &srange) in splits.iter().enumerate() {
                    match srange {
                        SplitRange::Old(r) => {
                            // Deep clone the state pointed to by the ith
                            // transition. This is always necessary since 'old'
                            // is always coupled with at least a 'both'
                            // partition. We don't want any new changes made
                            // via the 'both' partition to impact the part of
                            // the transition that doesn't overlap with the
                            // new range.
                            let dup_id = self.duplicate(old.next_id);
                            add_trans(self, i, state_id, r, dup_id);
                        }
                        SplitRange::New(r) => {
                            // This is a bit subtle, but if this happens to be
                            // the last partition in our split, it is possible
                            // that this overlaps with a subsequent transition.
                            // If it does, then we must repeat the whole
                            // splitting process over again with `r` and the
                            // subsequent transition.
                            {
                                let trans = &self.state(state_id).transitions;
                                if j + 1 == splits.len()
                                    && i < trans.len()
                                    && intersects(r, trans[i].range)
                                {
                                    new = r;
                                    continue 'OUTER;
                                }
                            }

                            // ... otherwise, setup exploration for a new
                            // empty state and add a brand new transition for
                            // this new range.
                            let next_id =
                                NextInsert::push(self, &mut stack, rest);
                            add_trans(self, i, state_id, r, next_id);
                        }
                        SplitRange::Both(r) => {
                            // Continue adding the remaining ranges on this
                            // path and update the transition with the new
                            // range.
                            if !rest.is_empty() {
                                stack.push(NextInsert::new(old.next_id, rest));
                            }
                            add_trans(self, i, state_id, r, old.next_id);
                        }
                    }
                    i += 1;
                }
                // If we've reached this point, then we know that there are
                // no subsequent transitions with any overlap. Therefore, we
                // can stop processing this range and move on to the next one.
                break;
            }
        }
        self.insert_stack = stack;
    }

    pub fn add_empty(&mut self) -> StateID {
        if self.states.len() as u64 > u32::MAX as u64 {
            // This generally should not happen since a range trie is only
            // ever used to compile a single sequence of Unicode scalar values.
            // If we ever got to this point, we would, at *minimum*, be using
            // 96GB in just the range trie alone.
            panic!("too many sequences added to range trie");
        }
        let id = self.states.len() as StateID;
        // If we have some free states available, then use them to avoid
        // more allocations.
        if let Some(mut state) = self.free.pop() {
            state.clear();
            self.states.push(state);
        } else {
            self.states.push(State { transitions: vec![] });
        }
        id
    }

    /// Performs a deep clone of the given state and returns the duplicate's
    /// state ID.
    ///
    /// A "deep clone" in this context means that the state given along with
    /// recursively all states that it points to are copied. Once complete,
    /// the given state ID and the returned state ID share nothing.
    ///
    /// This is useful during range trie insertion when a new range overlaps
    /// with an existing range that is bigger than the new one. The part of
    /// the existing range that does *not* overlap with the new one is that
    /// duplicated so that adding the new range to the overlap doesn't disturb
    /// the non-overlapping portion.
    ///
    /// There's one exception: if old_id is the final state, then it is not
    /// duplicated and the same final state is returned. This is because all
    /// final states in this trie are equivalent.
    fn duplicate(&mut self, old_id: StateID) -> StateID {
        if old_id == FINAL {
            return FINAL;
        }

        let mut stack = mem::replace(&mut self.dupe_stack, vec![]);
        stack.clear();

        let new_id = self.add_empty();
        // old_id is the state we're cloning and new_id is the ID of the
        // duplicated state for old_id.
        stack.push(NextDupe { old_id, new_id });
        while let Some(NextDupe { old_id, new_id }) = stack.pop() {
            for i in 0..self.state(old_id).transitions.len() {
                let t = self.state(old_id).transitions[i].clone();
                if t.next_id == FINAL {
                    // All final states are the same, so there's no need to
                    // duplicate it.
                    self.add_transition(new_id, t.range, FINAL);
                    continue;
                }

                let new_child_id = self.add_empty();
                self.add_transition(new_id, t.range, new_child_id);
                stack.push(NextDupe {
                    old_id: t.next_id,
                    new_id: new_child_id,
                });
            }
        }
        self.dupe_stack = stack;
        new_id
    }

    /// Adds the given transition to the given state.
    ///
    /// Callers must ensure that all previous transitions in this state
    /// are lexicographically smaller than the given range.
    fn add_transition(
        &mut self,
        from_id: StateID,
        range: Utf8Range,
        next_id: StateID,
    ) {
        self.state_mut(from_id)
            .transitions
            .push(Transition { range, next_id });
    }

    /// Like `add_transition`, except this inserts the transition just before
    /// the ith transition.
    fn add_transition_at(
        &mut self,
        i: usize,
        from_id: StateID,
        range: Utf8Range,
        next_id: StateID,
    ) {
        self.state_mut(from_id)
            .transitions
            .insert(i, Transition { range, next_id });
    }

    /// Overwrites the transition at position i with the given transition.
    fn set_transition_at(
        &mut self,
        i: usize,
        from_id: StateID,
        range: Utf8Range,
        next_id: StateID,
    ) {
        self.state_mut(from_id).transitions[i] = Transition { range, next_id };
    }

    /// Return an immutable borrow for the state with the given ID.
    fn state(&self, id: StateID) -> &State {
        &self.states[id as usize]
    }

    /// Return a mutable borrow for the state with the given ID.
    fn state_mut(&mut self, id: StateID) -> &mut State {
        &mut self.states[id as usize]
    }
}

impl State {
    /// Find the position at which the given range should be inserted in this
    /// state.
    ///
    /// The position returned is always in the inclusive range
    /// [0, transitions.len()]. If 'transitions.len()' is returned, then the
    /// given range overlaps with no other range in this state *and* is greater
    /// than all of them.
    ///
    /// For all other possible positions, the given range either overlaps
    /// with the transition at that position or is otherwise less than it
    /// with no overlap (and is greater than the previous transition). In the
    /// former case, careful attention must be paid to inserting this range
    /// as a new transition. In the latter case, the range can be inserted as
    /// a new transition at the given position without disrupting any other
    /// transitions.
    fn find(&self, range: Utf8Range) -> usize {
        /// Returns the position `i` at which `pred(xs[i])` first returns true
        /// such that for all `j >= i`, `pred(xs[j]) == true`. If `pred` never
        /// returns true, then `xs.len()` is returned.
        ///
        /// We roll our own binary search because it doesn't seem like the
        /// standard library's binary search can be used here. Namely, if
        /// there is an overlapping range, then we want to find the first such
        /// occurrence, but there may be many. Or at least, it's not quite
        /// clear to me how to do it.
        fn binary_search<T, F>(xs: &[T], mut pred: F) -> usize
        where
            F: FnMut(&T) -> bool,
        {
            let (mut left, mut right) = (0, xs.len());
            while left < right {
                // Overflow is impossible because xs.len() <= 256.
                let mid = (left + right) / 2;
                if pred(&xs[mid]) {
                    right = mid;
                } else {
                    left = mid + 1;
                }
            }
            left
        }

        // Benchmarks suggest that binary search is just a bit faster than
        // straight linear search. Specifically when using the debug tool:
        //
        //   hyperfine "regex-automata-debug debug -acqr '\w{40} ecurB'"
        binary_search(&self.transitions, |t| range.start <= t.range.end)
    }

    /// Clear this state such that it has zero transitions.
    fn clear(&mut self) {
        self.transitions.clear();
    }
}

/// The next state to process during duplication.
#[derive(Clone, Debug)]
struct NextDupe {
    /// The state we want to duplicate.
    old_id: StateID,
    /// The ID of the new state that is a duplicate of old_id.
    new_id: StateID,
}

/// The next state (and its corresponding transition) that we want to visit
/// during iteration in lexicographic order.
#[derive(Clone, Debug)]
struct NextIter {
    state_id: StateID,
    tidx: usize,
}

/// The next state to process during insertion and any remaining ranges that we
/// want to add for a partcular sequence of ranges. The first such instance
/// is always the root state along with all ranges given.
#[derive(Clone, Debug)]
struct NextInsert {
    /// The next state to begin inserting ranges. This state should be the
    /// state at which `ranges[0]` should be inserted.
    state_id: StateID,
    /// The ranges to insert. We used a fixed-size array here to avoid an
    /// allocation.
    ranges: [Utf8Range; 4],
    /// The number of valid ranges in the above array.
    len: u8,
}

impl NextInsert {
    /// Create the next item to visit. The given state ID should correspond
    /// to the state at which the first range in the given slice should be
    /// inserted. The slice given must not be empty and it must be no longer
    /// than 4.
    fn new(state_id: StateID, ranges: &[Utf8Range]) -> NextInsert {
        let len = ranges.len();
        assert!(len > 0);
        assert!(len <= 4);

        let mut tmp = [Utf8Range { start: 0, end: 0 }; 4];
        tmp[..len].copy_from_slice(ranges);
        NextInsert { state_id, ranges: tmp, len: len as u8 }
    }

    /// Push a new empty state to visit along with any remaining ranges that
    /// still need to be inserted. The ID of the new empty state is returned.
    ///
    /// If ranges is empty, then no new state is created and FINAL is returned.
    fn push(
        trie: &mut RangeTrie,
        stack: &mut Vec<NextInsert>,
        ranges: &[Utf8Range],
    ) -> StateID {
        if ranges.is_empty() {
            FINAL
        } else {
            let next_id = trie.add_empty();
            stack.push(NextInsert::new(next_id, ranges));
            next_id
        }
    }

    /// Return the ID of the state to visit.
    fn state_id(&self) -> StateID {
        self.state_id
    }

    /// Return the remaining ranges to insert.
    fn ranges(&self) -> &[Utf8Range] {
        &self.ranges[..self.len as usize]
    }
}

/// Split represents a partitioning of two ranges into one or more ranges. This
/// is the secret sauce that makes a range trie work, as it's what tells us
/// how to deal with two overlapping but unequal ranges during insertion.
///
/// Essentially, either two ranges overlap or they don't. If they don't, then
/// handling insertion is easy: just insert the new range into its
/// lexicographically correct position. Since it does not overlap with anything
/// else, no other transitions are impacted by the new range.
///
/// If they do overlap though, there are generally three possible cases to
/// handle:
///
/// 1. The part where the two ranges actually overlap. i.e., The intersection.
/// 2. The part of the existing range that is not in the the new range.
/// 3. The part of the new range that is not in the old range.
///
/// (1) is guaranteed to always occur since all overlapping ranges have a
/// non-empty intersection. If the two ranges are not equivalent, then at
/// least one of (2) or (3) is guaranteed to occur as well. In some cases,
/// e.g., `[0-4]` and `[4-9]`, all three cases will occur.
///
/// This `Split` type is responsible for providing (1), (2) and (3) for any
/// possible pair of byte ranges.
///
/// As for insertion, for the overlap in (1), the remaining ranges to insert
/// should be added by following the corresponding transition. However, this
/// should only be done for the overlapping parts of the range. If there was
/// a part of the existing range that was not in the new range, then that
/// existing part must be split off from the transition and duplicated. The
/// remaining parts of the overlap can then be added to using the new ranges
/// without disturbing the existing range.
///
/// Handling the case for the part of a new range that is not in an existing
/// range is seemingly easy. Just treat it as if it were a non-overlapping
/// range. The problem here is that if this new non-overlapping range occurs
/// after both (1) and (2), then it's possible that it can overlap with the
/// next transition in the current state. If it does, then the whole process
/// must be repeated!
///
/// # Details of the 3 cases
///
/// The following details the various cases that are implemented in code
/// below. It's plausible that the number of cases is not actually minimal,
/// but it's important for this code to remain at least somewhat readable.
///
/// Given [a,b] and [x,y], where a <= b, x <= y, b < 256 and y < 256, we define
/// the follow distinct relationships where at least one must apply. The order
/// of these matters, since multiple can match. The first to match applies.
///
///   1. b < x <=> [a,b] < [x,y]
///   2. y < a <=> [x,y] < [a,b]
///
/// In the case of (1) and (2), these are the only cases where there is no
/// overlap. Or otherwise, the intersection of [a,b] and [x,y] is empty. In
/// order to compute the intersection, one can do [max(a,x), min(b,y)]. The
/// intersection in all of the following cases is non-empty.
///
///    3. a = x && b = y <=> [a,b] == [x,y]
///    4. a = x && b < y <=> [x,y] right-extends [a,b]
///    5. b = y && a > x <=> [x,y] left-extends [a,b]
///    6. x = a && y < b <=> [a,b] right-extends [x,y]
///    7. y = b && x > a <=> [a,b] left-extends [x,y]
///    8. a > x && b < y <=> [x,y] covers [a,b]
///    9. x > a && y < b <=> [a,b] covers [x,y]
///   10. b = x && a < y <=> [a,b] is left-adjacent to [x,y]
///   11. y = a && x < b <=> [x,y] is left-adjacent to [a,b]
///   12. b > x && b < y <=> [a,b] left-overlaps [x,y]
///   13. y > a && y < b <=> [x,y] left-overlaps [a,b]
///
/// In cases 3-13, we can form rules that partition the ranges into a
/// non-overlapping ordered sequence of ranges:
///
///    3. [a,b]
///    4. [a,b], [b+1,y]
///    5. [x,a-1], [a,b]
///    6. [x,y], [y+1,b]
///    7. [a,x-1], [x,y]
///    8. [x,a-1], [a,b], [b+1,y]
///    9. [a,x-1], [x,y], [y+1,b]
///   10. [a,b-1], [b,b], [b+1,y]
///   11. [x,y-1], [y,y], [y+1,b]
///   12. [a,x-1], [x,b], [b+1,y]
///   13. [x,a-1], [a,y], [y+1,b]
///
/// In the code below, we go a step further and identify each of the above
/// outputs as belonging either to the overlap of the two ranges or to one
/// of [a,b] or [x,y] exclusively.
#[derive(Clone, Debug, Eq, PartialEq)]
struct Split {
    partitions: [SplitRange; 3],
    len: usize,
}

/// A tagged range indicating how it was derived from a pair of ranges.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
enum SplitRange {
    Old(Utf8Range),
    New(Utf8Range),
    Both(Utf8Range),
}

impl Split {
    /// Create a partitioning of the given ranges.
    ///
    /// If the given ranges have an empty intersection, then None is returned.
    fn new(o: Utf8Range, n: Utf8Range) -> Option<Split> {
        let range = |r: RangeInclusive<u8>| Utf8Range {
            start: *r.start(),
            end: *r.end(),
        };
        let old = |r| SplitRange::Old(range(r));
        let new = |r| SplitRange::New(range(r));
        let both = |r| SplitRange::Both(range(r));

        // Use same names as the comment above to make it easier to compare.
        let (a, b, x, y) = (o.start, o.end, n.start, n.end);

        if b < x || y < a {
            // case 1, case 2
            None
        } else if a == x && b == y {
            // case 3
            Some(Split::parts1(both(a..=b)))
        } else if a == x && b < y {
            // case 4
            Some(Split::parts2(both(a..=b), new(b + 1..=y)))
        } else if b == y && a > x {
            // case 5
            Some(Split::parts2(new(x..=a - 1), both(a..=b)))
        } else if x == a && y < b {
            // case 6
            Some(Split::parts2(both(x..=y), old(y + 1..=b)))
        } else if y == b && x > a {
            // case 7
            Some(Split::parts2(old(a..=x - 1), both(x..=y)))
        } else if a > x && b < y {
            // case 8
            Some(Split::parts3(new(x..=a - 1), both(a..=b), new(b + 1..=y)))
        } else if x > a && y < b {
            // case 9
            Some(Split::parts3(old(a..=x - 1), both(x..=y), old(y + 1..=b)))
        } else if b == x && a < y {
            // case 10
            Some(Split::parts3(old(a..=b - 1), both(b..=b), new(b + 1..=y)))
        } else if y == a && x < b {
            // case 11
            Some(Split::parts3(new(x..=y - 1), both(y..=y), old(y + 1..=b)))
        } else if b > x && b < y {
            // case 12
            Some(Split::parts3(old(a..=x - 1), both(x..=b), new(b + 1..=y)))
        } else if y > a && y < b {
            // case 13
            Some(Split::parts3(new(x..=a - 1), both(a..=y), old(y + 1..=b)))
        } else {
            unreachable!()
        }
    }

    /// Create a new split with a single partition. This only occurs when two
    /// ranges are equivalent.
    fn parts1(r1: SplitRange) -> Split {
        // This value doesn't matter since it is never accessed.
        let nada = SplitRange::Old(Utf8Range { start: 0, end: 0 });
        Split { partitions: [r1, nada, nada], len: 1 }
    }

    /// Create a new split with two partitions.
    fn parts2(r1: SplitRange, r2: SplitRange) -> Split {
        // This value doesn't matter since it is never accessed.
        let nada = SplitRange::Old(Utf8Range { start: 0, end: 0 });
        Split { partitions: [r1, r2, nada], len: 2 }
    }

    /// Create a new split with three partitions.
    fn parts3(r1: SplitRange, r2: SplitRange, r3: SplitRange) -> Split {
        Split { partitions: [r1, r2, r3], len: 3 }
    }

    /// Return the partitions in this split as a slice.
    fn as_slice(&self) -> &[SplitRange] {
        &self.partitions[..self.len]
    }
}

impl fmt::Debug for RangeTrie {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        writeln!(f, "")?;
        for (i, state) in self.states.iter().enumerate() {
            let status = if i == FINAL as usize { '*' } else { ' ' };
            writeln!(f, "{}{:06}: {:?}", status, i, state)?;
        }
        Ok(())
    }
}

impl fmt::Debug for State {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        let rs = self
            .transitions
            .iter()
            .map(|t| format!("{:?}", t))
            .collect::<Vec<String>>()
            .join(", ");
        write!(f, "{}", rs)
    }
}

impl fmt::Debug for Transition {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        if self.range.start == self.range.end {
            write!(f, "{:02X} => {:02X}", self.range.start, self.next_id)
        } else {
            write!(
                f,
                "{:02X}-{:02X} => {:02X}",
                self.range.start, self.range.end, self.next_id
            )
        }
    }
}

/// Returns true if and only if the given ranges intersect.
fn intersects(r1: Utf8Range, r2: Utf8Range) -> bool {
    !(r1.end < r2.start || r2.end < r1.start)
}

#[cfg(test)]
mod tests {
    use std::ops::RangeInclusive;

    use regex_syntax::utf8::Utf8Range;

    use super::*;

    fn r(range: RangeInclusive<u8>) -> Utf8Range {
        Utf8Range { start: *range.start(), end: *range.end() }
    }

    fn split_maybe(
        old: RangeInclusive<u8>,
        new: RangeInclusive<u8>,
    ) -> Option<Split> {
        Split::new(r(old), r(new))
    }

    fn split(
        old: RangeInclusive<u8>,
        new: RangeInclusive<u8>,
    ) -> Vec<SplitRange> {
        split_maybe(old, new).unwrap().as_slice().to_vec()
    }

    #[test]
    fn no_splits() {
        // case 1
        assert_eq!(None, split_maybe(0..=1, 2..=3));
        // case 2
        assert_eq!(None, split_maybe(2..=3, 0..=1));
    }

    #[test]
    fn splits() {
        let range = |r: RangeInclusive<u8>| Utf8Range {
            start: *r.start(),
            end: *r.end(),
        };
        let old = |r| SplitRange::Old(range(r));
        let new = |r| SplitRange::New(range(r));
        let both = |r| SplitRange::Both(range(r));

        // case 3
        assert_eq!(split(0..=0, 0..=0), vec![both(0..=0)]);
        assert_eq!(split(9..=9, 9..=9), vec![both(9..=9)]);

        // case 4
        assert_eq!(split(0..=5, 0..=6), vec![both(0..=5), new(6..=6)]);
        assert_eq!(split(0..=5, 0..=8), vec![both(0..=5), new(6..=8)]);
        assert_eq!(split(5..=5, 5..=8), vec![both(5..=5), new(6..=8)]);

        // case 5
        assert_eq!(split(1..=5, 0..=5), vec![new(0..=0), both(1..=5)]);
        assert_eq!(split(3..=5, 0..=5), vec![new(0..=2), both(3..=5)]);
        assert_eq!(split(5..=5, 0..=5), vec![new(0..=4), both(5..=5)]);

        // case 6
        assert_eq!(split(0..=6, 0..=5), vec![both(0..=5), old(6..=6)]);
        assert_eq!(split(0..=8, 0..=5), vec![both(0..=5), old(6..=8)]);
        assert_eq!(split(5..=8, 5..=5), vec![both(5..=5), old(6..=8)]);

        // case 7
        assert_eq!(split(0..=5, 1..=5), vec![old(0..=0), both(1..=5)]);
        assert_eq!(split(0..=5, 3..=5), vec![old(0..=2), both(3..=5)]);
        assert_eq!(split(0..=5, 5..=5), vec![old(0..=4), both(5..=5)]);

        // case 8
        assert_eq!(
            split(3..=6, 2..=7),
            vec![new(2..=2), both(3..=6), new(7..=7)],
        );
        assert_eq!(
            split(3..=6, 1..=8),
            vec![new(1..=2), both(3..=6), new(7..=8)],
        );

        // case 9
        assert_eq!(
            split(2..=7, 3..=6),
            vec![old(2..=2), both(3..=6), old(7..=7)],
        );
        assert_eq!(
            split(1..=8, 3..=6),
            vec![old(1..=2), both(3..=6), old(7..=8)],
        );

        // case 10
        assert_eq!(
            split(3..=6, 6..=7),
            vec![old(3..=5), both(6..=6), new(7..=7)],
        );
        assert_eq!(
            split(3..=6, 6..=8),
            vec![old(3..=5), both(6..=6), new(7..=8)],
        );
        assert_eq!(
            split(5..=6, 6..=7),
            vec![old(5..=5), both(6..=6), new(7..=7)],
        );

        // case 11
        assert_eq!(
            split(6..=7, 3..=6),
            vec![new(3..=5), both(6..=6), old(7..=7)],
        );
        assert_eq!(
            split(6..=8, 3..=6),
            vec![new(3..=5), both(6..=6), old(7..=8)],
        );
        assert_eq!(
            split(6..=7, 5..=6),
            vec![new(5..=5), both(6..=6), old(7..=7)],
        );

        // case 12
        assert_eq!(
            split(3..=7, 5..=9),
            vec![old(3..=4), both(5..=7), new(8..=9)],
        );
        assert_eq!(
            split(3..=5, 4..=6),
            vec![old(3..=3), both(4..=5), new(6..=6)],
        );

        // case 13
        assert_eq!(
            split(5..=9, 3..=7),
            vec![new(3..=4), both(5..=7), old(8..=9)],
        );
        assert_eq!(
            split(4..=6, 3..=5),
            vec![new(3..=3), both(4..=5), old(6..=6)],
        );
    }

    // Arguably there should be more tests here, but in practice, this data
    // structure is well covered by the huge number of regex tests.
}